![]() Each class will have a chance to loot a token that can be used to create a trinket with an effect specific to the player’s spec. With this tier, Blizzard has decided to do something new with regards to trinkets. Class trinketĪrchimonde will also be dropping some pretty unique loot in Hellfire Citadel - and not unique in the “it’s actually the same Archimonde loot as from Hyjal!” way. For example, if you delay using Devouring Plague or Surge of Darkness procs until Premonition is active, you’ll get more damage out of both of those spells than if you cast them while Shadowfiend/Mindbender are still up (since they need to expire for the proc to occur). What may actually affect your rotation is the fact that the 4-piece allows us to have more predictable moments of burst damage. Initially, this appears to be a motivator for picking Mindbender however, in reality, the cooldown reduction from the 2-piece bonus puts both Shadowfiend and Mindbender on a 20-second cooldown, which effectively means the uptime for the 4-piece is the same regardless of which pet you choose. Where Tier 17 was all about banking Shadow Orbs to maximize uptime on Mental Instinct, Tier 18 mostly boils down to a passive damage increase - though a pretty good one. Unlike Tier 17, the Shadow bonuses this time around won’t alter your rotation very much. For now, it’s a nerf, but not one substantial enough to drop Shadow too far below where it’s been throughout most of Highmaul and Blackrock Foundry. It’s possible that item levels in Hellfire Citadel will offset this change as we progress through the tier. Devouring Plague has a high enough damage per execute time that the nerf won’t completely eliminate this great ascension to the top of the meters, but you may notice your DPS climbing slightly slower toward the end of a fight than it does now. Often times, Shadow will remain low-to-middle of the meters most of a fight and then climb during the Execute phase thanks to Shadow Orb generation and Devouring Plague. More importantly, this will likely affect our Execute-phase DPS. Clarity of Power and Void Entropy builds both build orbs at a steady rate (Clarity of Power slightly faster), so this change will still affect them but to a lesser degree. This will likely hit Auspicious Spirits builds the hardest, since Shadow Orb generation and reliance on Devouring Plague is highest. The only real change coming is to Devouring Plague and it acts as a flat damage nerf. Really though, at most, you may have to replace a minor glyph to keep your mount all shadowy and evil otherwise, this change has very little effect on us. At least Blizzard didn’t try to change any icons on us. Yes, we now have to use a glyph to bring our mounts into the cold, yet embracing glow of the shadows.
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