The overall combat level is affected equally by the Defence and Hitpoints levels. Along with Defence, it is one of the defensive combat skills. It also unlocks some items such as enchanted zenyte jewellery. Hitpoints affect how much damage can be received before death. As a rule of thumb, low Defence accounts dominate the low level combat brackets, while high Defence accounts are more effective in late mid and high level brackets.ġ Defence pures are a common type of account that are extremely effective on lower combat levels. However, accounts with lower Defence levels can output significant damage while maintaining low overall combat levels. They are also harder to kill in PvP combat by decreasing opponents' accuracy. Accounts with higher Defence levels are easier to train, can do more quests, and can engage in more PvM activities. The pros of Defence include access to better items that can also increase the damage output through Melee, Ranged, and Magic damage. Although it can indirectly increase the damage output by unlocking armours with offensive bonuses, Defence is often trained only high enough to unlock specific tiers of equipment, or even not trained at all. ![]() Along with Hitpoints, it is one of the defensive combat skills.ĭefence is among the most commonly restricted combat skills. Builds that are inherently incompatible with each other vary by their Defence levels, as well as Attack to Strength ratios, often putting the accounts in vastly different combat level ranges.ĭefence lowers the chance of receiving damage, and unlocks protective gear. ![]() For example, a player with 50 Attack and 99 Strength can train Ranged up to 99 through methods such as cannoning to avoid gaining Hitpoints experience, allowing them to use both melee and range attacks effectively without increasing the combat level. As a result, some builds that focus on different combat styles are compatible with each other. Commonly restricted combat skills include Defence, Prayer, and Hitpoints, as well as Attack.ĭue to the combat level calculation formula, Ranged and Magic can be trained roughly up to ⅔ of the sum of Attack and Strength without affecting the overall combat level. Skills that do not directly increase maximum hits are often trained just high enough to unlock specific items or abilities. ![]() Combat pures in general tend to focus on offensive skills to gain an advantage in their particular combat level range.
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